Swtor Marauder or Juggernaut for Easy Rotation
Marauder Fury Basics Guide
Fury
The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder. Faced with one opponent or many, the Fury Marauder strikes with raging bursts of power while maintain a balanced stance that offers protection against the enemy's attempts at obliteration.
How to play a Fury Marauder
You can start playing Fury at level 1. To start playing Fury, you will need to first create a Marauder character, which can be played by Sith Warriors and Sith Inqusitors (or even the Jedi Knight and Jedi Consular if you unlock the dark-side Combat Styles.)
Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Fury from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.
Level 80
5 Ability Basic Rotation
Not quite ready to learn all your abilities yet? Use this quick 5-ability rotation for the Fury Marauder until you're ready to read and learn from a true level 80 guide.
More than 3 Enemies
Extra Tips
What level are you?
Type your level to filter the guide for your level.
Attacks
Multiple Enemy Attack Abilities
These Fury attacks are useful for attacking groups of enemies.
Buffs
You can combine your Fury buffs with your attacks to create powerful combinations.
Defensive & Healing Abilities
Use these abilities to help yourself stay alive. The Marauder has these defensive and healing abilities and you'll want to know where they are in a difficult fight.
Useful Abilities
These abilities may not be directly for attacking, but they are used heavily by skilled Marauders in combat to turn the tide of a fight.
Tree Choices
As you level up, you will be able to make choices about how you play your Fury Marauder with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.
You will have eight choices to make as you level up, at levels 23, 27, 39, 43, 51, 64, 68 and 73. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Fury Marauder, you will need to make sure to choose the same options as they have. You may not have the same choices chosen as a friend who is also playing a Fury Marauder.
Level 23 Choice: Raging Burst Change
Choose from one of three ways that you want Raging Burst to change at level 23. Your options are Subjugate, Dark Synergy, and Unrelenting Rage.
Raging Burst
Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.
Subjugate
Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.
Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.
Dark Synergy
Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 20% for 6 seconds. This effect cannot occur more than once very 8 seconds.
Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 20% for 6 seconds. This effect cannot occur more than once very 8 seconds.
Unrelenting Rage
Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.
Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.
General Suggestion: Dark Synergy - Start off with this buff and make sure your heaviest attacks (Furious Strike, obliterate, Force Scream/Ravage) are falling into this increased critical window for massive damage. Best choice in the iter.
Level 27 Choice
Choose from one of three abilities at Level 27, you can only have one of these options at any given time. Your options as a for the Level 27 choice are Snaring Slash, Overwhelming Slashes, and Predation.
Snaring Slash
Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.
Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.
Overwhelming Slashes
Ravage immobilizes the target for 3 seconds and generates 1 rage.
Ravage immobilizes the target for 3 seconds and generates 1 rage.
Predation
Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.
Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.
Solo Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!
Flashpoint Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.
Operation Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.
Level 39 Choice: Obliterate Change
Choose from one of three ways that you want Obliterate to change at level 39. Your options are Seething Defense, Furious Discovery, and Obliteration.
Obliterate
Jumps to a target, dealing weapon damage and immobilizing it for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.
Seething Defense
Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.
Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.
Furious Discovery
Activating Obliterate builds an additional 6 Fury.
Activating Obliterate builds an additional 6 Fury.
Obliteration
Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.
Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.
General Suggestion: Furious Discovery - This buff to obliterate is pretty important to make the Fury rotation flow smoothly. Without it you may not be hitting Berserk at the right time to line up witth your heavy hitting attacks, so take this for sure.
Level 43 Choice
Choose from one of three abilities at Level 43, you can only have one of these options at any given time. Your options as a for the Level 43 choice are Furious Power, Criticality, and Furious Rumination.
Furious Power
Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.
Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.
Criticality
Your critical hit chance is increased by 25% during Berserk.
Your critical hit chance is increased by 25% during Berserk.
Furious Rumination
Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage. Activating Berserk causes your next direct damage attack to critically hit.
Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage. Activating Berserk causes your next direct damage attack to critically hit.
General Suggestion: Furious Rumination - So long as you make sure that Berserk is activating as you're hitting Furious Strike for the biggest guaranteed critical attack, this choice will always be the biggest damage boost. Criticality could be fairly competitive if you are messing up the timing often.
Level 51 Choice
Choose from one of three abilities at Level 51, you can only have one of these options at any given time. Your options as a for the Level 51 choice are Inexorable, Interloper, and Defensive Roll.
Inexorable
You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.
You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.
Interloper
Force Charge gets an additional charge and builds 2 Fury when activated.
Force Charge gets an additional charge and builds 2 Fury when activated.
Defensive Roll
Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.
Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%.
General Suggestion: Defensive Roll - Flat area reduction on DPS disciplines is by far the easiest way to keep them alive. Can't afford to miss this choice!
Level 64 Choice
Choose from one of three abilities at Level 64, you can only have one of these options at any given time. Your options as a for the Level 64 choice are Cloak of Retribution, Path Carver, and Blood Ward.
Cloak of Retribution
Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.
Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.
Path Carver
Sweeping Slash deals 15% more damage.
Sweeping Slash deals 15% more damage.
Blood Ward
Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.
Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.
General Suggestion: Blood Ward - Blood Ward is a great defensive as it kind of turns Saber Ward into a mini-Enraged Defense with the heal per attack component. Cloak of Retribution would be a nice option for extra Rage generation if needed (shouldnt need it, though).
Level 68 Choice
Choose from one of three abilities at Level 68, you can only have one of these options at any given time. Your options as a for the Level 68 choice are Force Choke, Mad Dash, and Undying Rage.
Force Choke
Chokes the target, stunning it for 4 seconds and generating moderate threat. Deals kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.
You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.
Mad Dash
Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.
Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.
Undying Rage
Reduces the damage you take by 99% for 6 seconds.
Reduces the damage you take by 99% for 6 seconds.
General Suggestion: Undying Rage - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Choke can serve as an extra interrupt and Mad Dash is a great additional movement ability, but if those aren't needed definitely keep Undying Rage as your default skill.
Level 73 Choice
Choose from one of three abilities at Level 73, you can only have one of these options at any given time. Your options as a for the Level 73 choice are Thirst for Rage, Interceptor, and Brazen.
Thirst for Rage
Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.
Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.
Interceptor
Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.
Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.
Brazen
Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
General Suggestion: Thirst for Rage - Even if you're forgetting to use Bloodthirst in most content, the passive 1% heal every time you use a Rage spender alone makes this choice the best in the tier. Default to this for sure.
All Abilities
All your abilities for the Fury Marauder.
Lvl | Icon | Ability |
---|---|---|
LvL 1 | Force Charge Leap 10-30m Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover. Jump to a faraway enemy. | |
LvL 1 | Channel Hatred Regeneration Channels your hatred to restore your health. Cannot be used during combat. Regain health out of battle. | |
LvL 1 | Assault Basic Attack 4m (melee range) Generates 2 rage and inflicts weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding. Generates 2 rage and inflicts weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding. | |
LvL 1 | Vicious Slash Attack 4m (melee range) Slashes the target for weapon damage. Attacks with both weapons if dual wielding. Slashes the target for weapon damage. Attacks with both weapons if dual wielding. | |
LvL 1 | Unnatural Might Passive Class Buff Increases melee, ranged, Force and tech bonus damage and healing by 5%. Increases melee, ranged, Force and tech bonus damage and healing by 5%. | |
LvL 1 | Shii-Cho Form Passive Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | |
LvL 1 | Drive Passive Increases your movement speed by 15%. Increases your movement speed by 15%. | |
LvL 1 | Cruelty Hidden Passive Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk. Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk. | |
LvL 1 | Vehemence Passive Increases the critical strike damage of all attacks by 10% and the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. Increases the critical strike damage of all attacks by 10% and the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. | |
LvL 1 | Saber Strength Passive Increases the damage you deal with saber attacks by 5%. Increases the damage you deal with saber attacks by 5%. | |
LvL 1 | Decimate Hidden Passive Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each. Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each. | |
LvL 4 | Smash Area Attack Smashes up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Stuns weak and standard enemies for 2 seconds. Smashes up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Stuns weak and standard enemies for 2 seconds. | |
LvL 4 | Cloak of Pain Defensive Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. | |
LvL 7 | Force Scream Attack 10m (short range) Blasts the target with a Force-enhanced scream, dealing kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds. Blasts the target with a Force-enhanced scream, dealing kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds. | |
LvL 7 | Battering Assault Attack 4m (melee range) Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 rage. Requires 2 lightsabers. Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 rage. Requires 2 lightsabers. | |
LvL 10 | Ravage Attack 4m (melee range) Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding. Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding. | |
LvL 10 | Unleash Stun Break Purges all incapacitating and movement-impairing effects. If you are stunned and can't move, you can use this ability to unstun yourself. | |
LvL 10 | Sweeping Slash Area Attack Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding. Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding. | |
LvL 15 | Berserk Buff Requires and converts 30 stacks of Fury to enter a Berserk state, instantly generating 4 rage, plus 8 additional rage over the next few seconds. Requires and converts 30 stacks of Fury to enter a Berserk state, instantly generating 4 rage, plus 8 additional rage over the next few seconds. | |
LvL 15 | Saber Ward Defensive Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | |
LvL 15 | Enraged Slash Passive Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks. Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks. | |
LvL 15 | Brooding Passive You build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds. You build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds. | |
LvL 15 | Fury Passive Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation and Bloodthirst. Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation and Bloodthirst. | |
LvL 15 | Raging Burst Attack 10m (short range) Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage. Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage. | |
LvL 15 | Shii-Cho Mastery Passive Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%. Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%. | |
LvL 19 | Disruption Interrupt 4m (melee range) Smash into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back! | |
LvL 23 | Battle Cry Passive Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage. Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage. | |
LvL 23 | Subjugate Optional Passive Level 23 Option 1/3 Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies. Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies. | |
LvL 23 | Dark Synergy Optional Passive Level 23 Option 2/3 Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 20% for 6 seconds. This effect cannot occur more than once very 8 seconds. Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 20% for 6 seconds. This effect cannot occur more than once very 8 seconds. General Suggestion: Start off with this buff and make sure your heaviest attacks (Furious Strike, obliterate, Force Scream/Ravage) are falling into this increased critical window for massive damage. Best choice in the iter. | |
LvL 23 | Unrelenting Rage Optional Passive Level 23 Option 3/3 Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds. Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds. | |
LvL 27 | Snaring Slash Optional Passive Level 27 Option 1/3 Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds. Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds. | |
LvL 27 | Overwhelming Slashes Optional Passive Level 27 Option 2/3 Ravage immobilizes the target for 3 seconds and generates 1 rage. Ravage immobilizes the target for 3 seconds and generates 1 rage. | |
LvL 27 | Predation Optional Operation Buff Level 27 Option 3/3 Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds. Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds. Solo Suggestion: Predation is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself! Flashpoint Suggestion: Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation. Operation Suggestion: Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation. | |
LvL 31 | Force Camouflage Stealth Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts 6 seconds. Dealing direct damage ends the effect prematurely. Enter Stealth to sneak around or sneak up to enemies. Stronger enemies can see you coming, but you can sneak past weaker ones. You can only enter Stealth when you are outside of combat unless you use your Combat Stealth ability. | |
LvL 35 | Obliterate Leap 10m (short range) Jumps to a target, dealing weapon damage and immobilizing it for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding. Jump to a faraway enemy. | |
LvL 35 | Rout Passive Vicious Strike, Battering Assault, Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second. Vicious Strike, Battering Assault, Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second. | |
LvL 39 | Seething Defense Optional Passive Level 39 Option 1/3 Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds. Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds. | |
LvL 39 | Furious Discovery Optional Passive Level 39 Option 2/3 Activating Obliterate builds an additional 6 Fury. Activating Obliterate builds an additional 6 Fury. General Suggestion: This buff to obliterate is pretty important to make the Fury rotation flow smoothly. Without it you may not be hitting Berserk at the right time to line up witth your heavy hitting attacks, so take this for sure. | |
LvL 39 | Obliteration Optional Passive Level 39 Option 3/3 Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds. Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds. | |
LvL 43 | Frenzy Buff Enters a furious frenzy, immediately building 30 stacks of Fury. Enters a furious frenzy, immediately building 30 stacks of Fury. | |
LvL 43 | Cascading Domination Passive Force Charge and Obliterate trigger Dominate, making your next Smash or Raging Burst used within 6 seconds and automatic critical hit. Smash and Raging Burst increase all damage dealt by 5% for 6 seconds after dealing damage. This effect cannot occur more than once every 8 seconds. Force Charge and Obliterate trigger Dominate, making your next Smash or Raging Burst used within 6 seconds and automatic critical hit. Smash and Raging Burst increase all damage dealt by 5% for 6 seconds after dealing damage. This effect cannot occur more than once every 8 seconds. | |
LvL 43 | Furious Power Optional Buff Level 43 Option 1/3 Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges. Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges. | |
LvL 43 | Criticality Optional Passive Level 43 Option 2/3 Your critical hit chance is increased by 25% during Berserk. Your critical hit chance is increased by 25% during Berserk. | |
LvL 43 | Furious Rumination Optional Passive Level 43 Option 3/3 Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage. Activating Berserk causes your next direct damage attack to critically hit. Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage. Activating Berserk causes your next direct damage attack to critically hit. General Suggestion: So long as you make sure that Berserk is activating as you're hitting Furious Strike for the biggest guaranteed critical attack, this choice will always be the biggest damage boost. Criticality could be fairly competitive if you are messing up the timing often. | |
LvL 47 | Vicious Throw Attack 10m (short range) Throws the main-hand lightsaber at a target, dealing weapon damage. Only usable on targets at or below 30% max health. Throws the main-hand lightsaber at a target, dealing weapon damage. Only usable on targets at or below 30% max health. | |
LvL 47 | Force Crush Attack 10m (short range) Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage. Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage. | |
LvL 51 | Inexorable Optional Passive Level 51 Option 1/3 You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds. You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds. | |
LvL 51 | Interloper Optional Passive Level 51 Option 2/3 Force Charge gets an additional charge and builds 2 Fury when activated. Force Charge gets an additional charge and builds 2 Fury when activated. | |
LvL 51 | Defensive Roll Optional Passive Level 51 Option 3/3 Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%. Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%. General Suggestion: Flat area reduction on DPS disciplines is by far the easiest way to keep them alive. Can't afford to miss this choice! | |
LvL 51 | Destruction Passive Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage. Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage. | |
LvL 56 | Dual Saber Throw Area Attack 30m (long range) Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers. Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers. | |
LvL 60 | Bloodthirst Operation Buff Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Bloodthirst become Satiated and cannot regain Bloodthirst for 5 minutes. Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Bloodthirst become Satiated and cannot regain Bloodthirst for 5 minutes. | |
LvL 60 | Short Fuse Passive Increases the amount of Fury built by 2 when activating abilities that consume rage, and reduces the cooldown of Frenzy by 30 seconds. Increases the amount of Fury built by 2 when activating abilities that consume rage, and reduces the cooldown of Frenzy by 30 seconds. | |
LvL 60 | Furious Strike Attack 4m (melee range) Strikes the target for weapon damage. Attacks with both weapons if dual wielding. Strikes the target for weapon damage. Attacks with both weapons if dual wielding. | |
LvL 60 | Gravity Vortex Passive Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush consume one less rage. Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush consume one less rage. | |
LvL 64 | Cloak of Retribution Optional Passive Level 64 Option 1/3 Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds. Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds. | |
LvL 64 | Path Carver Optional Passive Level 64 Option 2/3 Sweeping Slash deals 15% more damage. Sweeping Slash deals 15% more damage. | |
LvL 64 | Blood Ward Optional Passive Level 64 Option 3/3 Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second. Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second. General Suggestion: Blood Ward is a great defensive as it kind of turns Saber Ward into a mini-Enraged Defense with the heal per attack component. Cloak of Retribution would be a nice option for extra Rage generation if needed (shouldnt need it, though). | |
LvL 68 | Force Choke Optional Stun 10m (short range) Level 68 Option 1/3 Chokes the target, stunning it for 4 seconds and generating moderate threat. Deals kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving. You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general. | |
LvL 68 | Mad Dash Optional Movement Level 68 Option 2/3 Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated. Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated. | |
LvL 68 | Undying Rage Optional Defensive Level 68 Option 3/3 Reduces the damage you take by 99% for 6 seconds. Reduces the damage you take by 99% for 6 seconds. General Suggestion: 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Choke can serve as an extra interrupt and Mad Dash is a great additional movement ability, but if those aren't needed definitely keep Undying Rage as your default skill. | |
LvL 68 | Force Flagellation Passive Vicious Slash and Sweeping Slash deal additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks. Vicious Slash and Sweeping Slash deal additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks. | |
LvL 73 | Thirst for Rage Optional Passive Level 73 Option 1/3 Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage. Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage. General Suggestion: Even if you're forgetting to use Bloodthirst in most content, the passive 1% heal every time you use a Rage spender alone makes this choice the best in the tier. Default to this for sure. | |
LvL 73 | Interceptor Optional Passive Level 73 Option 2/3 Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds. Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds. | |
LvL 73 | Brazen Optional Passive Level 73 Option 3/3 Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds. Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds. | |
LvL 73 | Furious Rage Passive Furious Strike grants Furious Rage and Furious Defense, increasing the critical damage bonus of your next Smash or Raging Burst by 15% and increasing your defense chance by 10% for 6 seconds. Furious Strike grants Furious Rage and Furious Defense, increasing the critical damage bonus of your next Smash or Raging Burst by 15% and increasing your defense chance by 10% for 6 seconds. | |
LvL 73 | Furious Defense Hidden Passive Furious Strike grants Furious Defense, increasing your defense chance by 10% for 6 seconds. Furious Strike grants Furious Defense, increasing your defense chance by 10% for 6 seconds. | |
LvL 78 | Bloody Slashes Passive Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals internal damage over 9 seconds. Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals internal damage over 9 seconds. |
Milestones
- At Level 15 you will get your first exclusive ability only the Fury Marauder has, it will be called Raging Burst.
- At Level 23 you will get to choose a way to change how Raging Burst works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Fury Ability Tree on the right.
- At Level 27 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
- At Level 47 you will get your second exclusive ability only the Fury Marauder gets, it will be called Obliterate.
- At Level 39 you will get to choose a way to change how Obliterate works from three different options in your Ability Tree.
- At Level 47 and 60 you will get your last two exclusive abilities only the Fury Marauder has, Force Crush and Furious Strike.
- At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
- At Level 43, 51, 64, 68 you will get to make additional choices for your Marauder.
- All of these Ability Tree choices are not permanent. You can change them any time you are not in combat and are not in a queue for Flashpoints, Operations or PvP.
Source: https://swtorista.com/articles/sith-warrior-marauder-fury-basics-guide/
0 Response to "Swtor Marauder or Juggernaut for Easy Rotation"
Post a Comment